Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Derath Ellecon
Washburne Holdings Situation: Normal
337
|
Posted - 2012.09.20 17:44:00 -
[1] - Quote
Syn Fatelyng wrote:Tarikla wrote:RIP Drones Ship. Except for that, not much changes. NPC will still have fail-fits and no real ewar except for those missions like The Blockade, so ... Not much change here actually. I don't see active drone ships having much issue, at all. Sentry drones can be pulled in very quickly and any heavy drones that are taken out can be chalked up to what every other combat pilot experiences: Ammo cost (excluding t1, nonfaction crystals).
Ammo cost, really? When I lose drones during combat it isn't like using up ammo. It's like losing ammo and THE GUN. Not at all the same.
Syn Fatelyng wrote:Much like how falloff and tracking reduce turret dps, or transversal and speed reduce missile dps?
You haven't pulled in heavy drones from 35km + much have you? It is a significant amount of time where you are applying ZERO DPS. It's not like your drones fire as they are retreating. |

Derath Ellecon
Washburne Holdings Situation: Normal
338
|
Posted - 2012.09.20 17:49:00 -
[2] - Quote
Syn Fatelyng wrote:Vincent Athena wrote:Not quite. Losing a drone on a drone boat would be like losing a gun on a gun boat: Your dps is down for the rest of the mission or until you dock. I do get what you're saying. I really do. It's the complete removal of a damage system, for drone pilots. Now I need you to understand that there are a number of missions where if non-drone pilots don't manage their aggro correctly, our entire tank and weapon system is removed. Serpentis Blockade? Most of the dampeners are 70+k away and if webbed, closing distance for short-range weaponry can be either difficult or impossible (not all ships have room for drones) while long-range weaponry won't have the tracking to hit the dampeners once you do reach the 4-5k lock range.
Yea and if a drone pilot is damped and cannot lock he also cannot control the drones. Yes sometimes they will keep fighting on autopilot (possibly hitting a trigger early). Sometimes they just plain stop and sit there.
And in the future when they take aggro they will have to be recalled and then we are both in the same boat as they won't auto re-engage when re-deployed.
Bottom line is these changes are gonna suck for drone ships more than any other. |

Derath Ellecon
Washburne Holdings Situation: Normal
338
|
Posted - 2012.09.20 17:58:00 -
[3] - Quote
Syn Fatelyng wrote:Quote:Sometimes they just plain stop and sit there. In ten years, this has never happened to me. My drone settings are aggressive, focus fired, and so long as something is hitting me or them there's zero issue.
I haven't been playing 10 years, and I have had times where my drones won't attack. And if I'm jammed out the just sit. Or I have had a new wave spawn, aggro drones, so drones get pulled, re-deploy but they wont attack because I'm still jammed.
And I honestly don't use heavies all that often specificaly because they take too long, even at 20km. But sometimes sentries become tedious as they completely kill your mobility.
And yea, I only have drone durability at 4. All other drone skills at 5 however(well not all the specs, they are at 4 too). But thanks for the tip.
Either way, same argument still stands. These NPC changes will negatively impact drone ships more than any others.
Quote:edit:You're making responding to you most difficult by creating so many posts.
I've only made 3 posts to your 7  |

Derath Ellecon
Washburne Holdings Situation: Normal
338
|
Posted - 2012.09.20 18:09:00 -
[4] - Quote
Syn Fatelyng wrote:Derath Ellecon wrote:These NPC changes will negatively impact drone ships more than any others. And that is the point I can agree on. I think it brings it more in line with what non-drone pilots have to deal with, but this patch does without a doubt impact drone ships the most. Whether or not you agree with that, well... perhaps to each their own opinion on this one. However, you seem intelligent enough and I'd like you to convo me in-game if you ever want to talk drone mechanics. Always helpful to have people share their experiences, and perhaps show me the drone bug you spoke of.
Well no I really don't.
Drone pilots already have to deal with aggro. With the exception of missions etc that are a single wave, each additional wave can aggro drones. When drones are your primary DPS this means a lot more than to a non-drone ship. For non-drone ships your drones are generally frig support, so if you have to pull them for a new wave, you can still be applying your turret DPS to other targets.
Drone ships already have to deal with ewar as well. Jamming and damps can limit or remove your ability to control your drones. Sure your drones may still be firing (sometimes) but hitting a trigger early can be worse than not firing at all.
webs and tracking disruptions dont really affect drone ships right now. But in some ways for a turret ship this can be used as a tactic to HELP them. Launch light drones and bounce them around NPC's. You not have a greater chance that those drones will take aggro AWAY from your main ship, pulling the ewar off of you. In this way a turret ship could use cheap T1 drones as "chaff" against ewar.
|

Derath Ellecon
Washburne Holdings Situation: Normal
341
|
Posted - 2012.09.20 18:25:00 -
[5] - Quote
Syn Fatelyng wrote:Derath Ellecon wrote:text wall I don't think you're making an effort to understand what it's like for non-drone users, even with my patient attempts. Cheers, I think we're done here.
I don't have to make an effort to understand non-drone ships. I fly them as well. In fact I had to pretty much give up my drone ways when I moved into WH life, due to this type of NPC AI. (yes I know the new NPC ai wont be as anti drone as sleepers but stil...)
What I am trying to convey is that it's is inaccurate to portray the scenario that drone ships are somehow immune to NPC ewar effects. But you ignored all of that which I wrote again so I won't repeat it.
|

Derath Ellecon
Washburne Holdings Situation: Normal
350
|
Posted - 2012.09.24 17:06:00 -
[6] - Quote
Jenn aSide wrote:Chimpy B wrote:If this is going to happen I really think the component cost of T2 drones needs to be reduced to compensate, so drones could be treated more like ammo.
Also drone AI could be improved. I'd like to see drones attack in priority of: - same sized enemies (e.g. medium drones attack cruisers first) - then highest dps targets first after that. I wish we had more drone command options to like "return to drone bay if drone gets to half shields" and such. The current drone interface is just beyond tedious, which is why I tend to do anomalies without drones (thank god for FoF missiles lol).
I would just be happy to have some early warning. Like a warning alarm when my drones are getting yellow boxed, so I dont have to wait until they are taking damage to react, and then wait for their lag time responding etc etc. |

Derath Ellecon
Washburne Holdings Situation: Normal
363
|
Posted - 2012.10.03 01:04:00 -
[7] - Quote
Adigard wrote:Lots of words
Good post. Fox also asked for feedback in the feedback thread. I would suggest posting this there so it is sure to be seen. |

Derath Ellecon
Washburne Holdings Situation: Normal
365
|
Posted - 2012.10.03 16:50:00 -
[8] - Quote
DarthNefarius wrote:CCP FoxFour wrote:Guys please move the feedback to the other thread. I should have made my post there and posted a link from here to there. Only way to kill this thread is to give a final link to where you want them to go & close it IMHO.
+1 |
|
|